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Learner engagement tips: Using gamification to improve completion rates

Gamification might sound like something you’d find in Duolingo or Candy Crush. But in training? It works. Especially when content gets dense, like compliance or product education.

When done right, gamification gives learners what they actually want: visible progress, quick feedback, and that satisfying feeling of getting it right. And the results speak for themselves. Higher completion rates, better knowledge retention, and more engaged teams who want to keep learning.

In this blog, we’ll break down practical gamification strategies you can apply across training programs from mandatory compliance to performance enablement.

We’ll also cover:

  • Why learners drop off 
  • Which gamification techniques move the needle
  • How to adjust tactics by audience type
  • What training metrics prove impact

Without further ado, let’s get into it.

Why training completion rates are low

Getting learners to start a course is one thing. Getting them to finish? That’s the trickier part. Across industries and audiences, low completion rates continue to challenge L&D, HR, and compliance teams alike. When employees skip compliance courses or customers abandon onboarding halfway through, it’s more than a missed learning moment; it’s a hit to performance and outcomes.

The issue isn’t always the content itself. Often, it’s how that content is delivered. Long modules, unclear progress indicators, and a lack of interaction can all lead to disengagement. For external learners, like partners or customers, the bar is even higher. They’reopting into your training initiatives without the obligation that internal learners have. If the experience doesn’t feel valuable, they’re gone.

And for many teams in the workforce, delivering that kind of experience is easier said than done. Limited internal resources make it hard to build content that’s both engaging and on-brand. Add in the pressure to meet fast-paced regulatory changes, and the balance between compliance and learner experience becomes even harder to strike.

And that’s a big deal. With learner adoption and engagement ranked as the number one challenge in our 2024 state of learning report, organizations need new strategies that do more than deliver content and hope it gets completed.

How gamification supports different training types

Gamification gives training programs the push they need to keep learners moving (especially when motivation dips). Whether it’s a required course or a skill-building module, gamification helps reduce drop-off by adding structure, feedback, and small wins along the way.

In compliance training, it can shift the mindset from “just get through it” to “track your progress and stay ahead” with bite-sized milestones and a bit of friendly competition. For performance enablement, it creates clear pathways and motivates learners to pursue milestones tied to real-world goals. And in product training, gamification helps learners explore features interactively, making the experience feel more like discovery than instruction.

Applied the right way, gamification turns static content into something more interactive and motivating. The result? Better completion rates, stronger retention, and learners who build the expertise they need.

Understanding the engagement gap and why learners drop off

Before you can fix low completion rates, you need to understand what’s driving them. And the short answer? Motivation isn’t always built in.

Across internal and external audiences, there are plenty of reasons learners stall out. Some of which are obvious, others are more subtle. But nearly all of them point to a gap between what learners are being asked to do and what they actually care about. That gap shows up differently depending on the training type.

Where training content loses learners

Mandatory compliance training

When corporate training is mandatory, motivation is low by default. Learners focus on checking a box, not building skills. Add in lengthy modules, no clear sense of progress, and zero feedback…and it’s no surprise they drop off before the finish line.

Performance enablement

These programs are meant to support growth, but if learners don’t understand how the training helps them meet real goals, they disengage. Without context, even good content feels like another task on an already jam-packed calendar.

Product training

Here, it’s often a case of information overload. New users are handed feature walkthroughs without structure or flow, so instead of learning, they exit before the end. Especially external learners like partners who have no obligation to stick around.

What research says about disengagement

Disengagement doesn’t always make itself known. Sometimes it’s just a learner quietly closing the tab and moving on. Behavioral research shows that people are more likely to complete training when they:

  • See clear, immediate progress
  • Get timely feedback
  • Have some control over their learning
  • Understand why the training matters

Without these elements, even strong learning programs can fall flat, especially in an environment where attention is divided and motivation is low.

And that motivation gap is growing. In 2024, Gallup reported that only 31% of U.S. employees were engaged, matching the lowest level in a decade. Meanwhile, 17% were actively disengaged, reflecting a rising sense of detachment, especially among workers under 35.

In short, learners are showing up distracted, skeptical, and already checked out. If the experience doesn’t feel relevant or rewarding, it's unsurprising that they won’t stick with it.

The power of gamification in learning

Gamification works because it meets learners where they are: short on time, easily distracted, and driven by visible progress. When done well, it turns static training into an experience that feels purposeful, something people want to finish.

What gamification is not

It’s easy to mistake gamification for surface-level features like points and badges. But real gamification is more than digital decoration. It doesn’t exist separately from the learning, and instead, it supports it. If learners are earning rewards that have nothing to do with actual progress or outcomes, they’ll see right through it. The goal isn’t to entertain (though it’s a solid perk), it’s to keep learners moving, reinforce key ideas, and reduce friction between intention and completion.

Core principles behind effective gamification

Strong gamification design is built on a few (five to be exact) core behavioral principles. These apply whether you're training employees, partners, or customers, and whether you're dealing with compliance, upskilling, or product adoption.

  • Motivation: Training needs to feel worthwhile. Gamification builds momentum through small wins that nudge learners forward.
  • Feedback loops: Immediate, in-the-moment responses help learners stay on track and correct misunderstandings before they snowball.
  • Autonomy: Letting people choose their path, pace, or format gives them more ownership over the experience.
  • Mastery: As learners build skill, progress indicators and challenges help mark their growth and keep them from checking out.
  • Purpose: When learners see how training connects to their long-term goals or role, they’re more likely to follow through.

The combination of these is what makes learning stick and what makes gamification more than a shiny add-on.

The results of getting gamification right

When these principles are put into practice, the results speak for themselves. In our learner engagement playbook, one organization, the Immigrant Employment Council of BC (IECBC), achieved a 50% to 74% increase in completion rates by utilizing built-in gamification tools, including leaderboards, nudges, and community features. Enrollment more than doubled in two years, and 64% of graduates reported gaining employment after finishing the program.

This isn’t an edge case; it’s a pattern we see again and again. When gamification is built into the design using learning platforms and tools like Absorb Engage, rather than being added as an afterthought, results follow up.

As another Absorb user put it, Absorb Engage turned a historically one-way training experience into one that encouraged active participation:

Testimonial from a small business CEO praising Absorb Engage for boosting learner engagement through interactive features like leaderboards and discussion boards. Verified by UserEvidence with a 10 NPS.

Effective training techniques to gamify learning

So, you get it by now, gamification gets results. But how do you put it into practice? To improve learner engagement and training completion, choose methods that make sense for your audience. Here are techniques that strike the right balance between motivation and meaning.

Points, badges, and leaderboards (PBL)

Points, badges, and leaderboards (PBL) are the most familiar gamification tools. When they’re tied to real progress and outcomes, they can bring new energy to routine training sessions.

  • Points work best when they’re tied to clear actions, like completing a course, answering a quiz, or contributing to a discussion.
  • Badges serve as visual markers of achievement, especially helpful in longer learning journeys where milestones matter.
  • Leaderboards encourage repeat engagement but should be optional or segmented by groups to avoid discouraging those lower on the list.

When aligned with learning goals, not just activity logs, PBL tools can help keep learners motivated and focused on outcomes.

Progression mechanics

Levels, milestones, and unlockable content help learners track their progress and stay motivated, kind of like a good fitness app. (We’re looking at you, Peloton.) These mechanics give structure to longer courses and work especially well in microlearning environments. Each unlocked step builds momentum and reinforces that sense of “I’m making progress,” a key driver of learner engagement and completion.

Storytelling and narrative

People remember stories more than slides. Embedding your training content in a narrative (think: a realistic compliance scenario or a role-based journey) makes the material relatable. Even light storytelling can improve knowledge retention and keep learners engaged throughout.

Challenges and quests

Framing tasks as challenges helps break down larger goals into focused, achievable steps. With clear objectives and visible progress, learners are more likely to stay engaged, especially when optional side quests give them the chance to go further.

Social learning and competition

Features like peer challenges, team-based learning, and discussion forums help learners stay motivated and feel part of something bigger. And it’s not just about boosting employee engagement, it’s about creating a sense of community. That’s especially valuable in onboarding, partner training, and customer education, where collaboration mirrors knowledge sharing and working relationships IRL.

Instant feedback and rewards

Feedback is most effective when it’s immediate. Real-time responses, like quiz scores, nudges, or completion messages, keep learners informed and on track. Add in small rewards or recognition, and you create a learning culture that feels purposeful. This is especially helpful for compliance training, where clarity and speed matter.

Tailoring gamification to training types

Gamification works best when it fits the context. The same technique, though good to have in your back pocket, won’t work in every training type. Here’s how to align your strategy across different learning scenarios:

Mandatory training: Making compliance feel less like a chore

Compliance courses, like data privacy, workplace safety, and anti-harassment, aren’t optional, but they don’t have to feel like a checklist. Progress indicators, real-time feedback, and short, structured modules help learners stay focused and complete requirements with fewer drop-offs. The goal is simple: make it easier to engage and complete.

Performance enablement: Aligning gamification with KPIs

For performance-based training, gamification works best when it connects to real metrics. Milestones can reflect key job tasks, while badges or challenges reinforce progress tied to KPIs. For example, a sales training program might award badges for completing role-playing scenarios or reaching product knowledge milestones, directly tying learning to quota-carrying activities. The goal? Support skill development that drives measurable outcomes.

Product training: Turning exploration into an engagement driver

Product training works well when learners can do instead of sitting back and watching. Whether you’re onboarding customers or training internal team members, hands-on walkthroughs, unlockable steps, and role-based missions help learners understand your product as they use it. Training becomes a guided journey and not another slide-heavy lecture.

Internal vs. external: Key considerations to improve learner participation

Not all learners are motivated the same way. To improve training engagement and completion, your gamification strategy needs to reflect who you’re training and why they’re there.

Employee motivation vs. customer motivation

Employees complete training because they’re required to. Their motivation often ties to performance, compliance, or growth. Customers, on the other hand, are self-directed. They engage when the training clearly helps them succeed with your product or service. If it doesn’t, they’ll move on.

Customizing gamification strategies for each audience

For employees, training often happens between meetings, during onboarding, or as part of annual compliance cycles. It’s one of many tasks in a packed schedule. Gamification strategies like progress bars, level-based learning, and time-based challenges can help make it easier to stay motivated and complete on-the-job training. Also, consider using mobile learning so they can train flexibly.

Customers and partners interact with training differently. They’re coming in with a specific productivity goal: product understanding, problem solving, or certification. Here, gamification should prioritize clear pathways, interactive product demos, and rewards that match real use cases. The focus isn’t on keeping them entertained, it’s on helping them learn quickly and leave with value.

Success stories from training internal and external learners

Gamification continues to show results for internal and external learners.

On the internal side, Centurion Asset Management used Absorb to launch its Centurion Learning Academy, leading to a 25% increase in mandatory training completion. They introduced “Training Tuesdays,” where employees earn points by completing learning activities, adding structure and a sense of momentum to the experience. With gamified features built into employee training and development, Centurion saw engagement rise by 89% and turnover drop by 38%.

On the external side, Geotab designed a partner certification program that used gamification to drive participation. Learners could track their progress through leaderboards and earn badges as they advanced. In only nine months, the program saw more than 47,000 enrollments and awarded 5,000 badges.

So the takeaway? Two different audiences, but one consistent result: gamification works when delivered via a learning management system (LMS).

Measuring success: Metrics that matter

What makes a great gamified eLearning experience like these stories? It’s not always easy to tell from the outside. Completion rates look good on paper, but what are they actually telling you? If you want to know what’s working, you’ll need to dig a little deeper.

Completion rates, engagement time, and knowledge retention

Completion rates are only the starting point. To know if your training is working, look closer at:

  • Time spent per module
  • Drop-off points
  • Knowledge checks and quiz scores
  • Participation in discussions or peer activities

These insights show you not just what learners completed, but what clicked. A spike in completions with low quiz scores? Something’s not landing. A steady pace with strong retention? That’s a pattern to build on and repeat.

Learner feedback to iterate and improve

Asking “Did you enjoy the training?” won’t tell you much. The better question? “What would’ve made this more useful?”

If you’re collecting feedback, use it. Otherwise, what’s the point? Here’s how to get the most from it:

  • Use pulse surveys throughout the training
  • Close the loop with learners: “You said, we did.”
  • Pair open-ended feedback with quiz results to spot content gaps
  • Create a loop with SMEs so updates happen faster

Better content is part of it. But the real goal is a continuous learning process that responds to feedback.

Common pitfalls in training engagement strategies and how to avoid them

Gamification can do a lot of good, but only if it’s done with intention. Here are a few common traps to watch for (and how to steer clear).

Over-gamification or superficial use of game elements

Badges and leaderboards might look exciting, but if they’re just tacked on, learners will see right through them. If the core content isn’t relevant or useful, gamification won’t save it.

What to try: Instead, tie game mechanics to meaningful progress. Reward actions that reinforce learning goals, not just those that look nice on a dashboard.

Ignoring learner personas or motivations

Not every learner is motivated by points and competition. Some care more about skill-building or real-world application. If you skip the step of understanding what drives your audience, you risk designing an experience that misses the mark.

What to try: Use learner personas to guide your strategy. Build in choices, recognition, and relevance that match different motivation styles, whether it’s mastery, social learning, or career growth.

Failing to align gamification with learning objectives

If learners are playing the game but missing the lesson, something’s off. Make sure each reward or challenge supports actual learning outcomes like knowledge retention, applied skills, or behavior change.

What to try: Start with your objectives, then work backwards. Ask: What do we want learners to know or do? And how can we use gamification to help them get there faster and more enjoyably?

When mandatory training becomes meaningful learning

Although surprising given the name, gamification isn’t about making compliance “fun.” It’s about making it work. When learners feel like they’re making progress, rather than just checking boxes, the result is better engagement, stronger recall, and training that’s easier to complete and track.

That’s not just good for them, it’s good for business. Especially in compliance, where completion is mandatory, engagement is the difference between routine completion and real retention. It turns learning into something people want to finish and something you can trust is working.

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